Thursday, May 21, 2009
Testing
Details include:
- Game version number
- Tester's name
- The task they are completing
- The name they have given the bug they have found (make it simple and precise)
- A description of what causes the bug
- A description of what the bug is
One form needs to be done for each bug and once completed, email the form to me and I'll handle the rest.
Thursday, May 14, 2009
Status:
Art is 95% done. Character sprites are done. Backgrounds are done. Splash screens are nearing completion.
Programming is coming along. I believe the foundation for the main features is done or will be finalised/finished off in tomorrow and during the next few days.
Mark and myself created a database for bug testing last week that allows the user to enter a bug and assign it to a user as well as change the bugs status and add additional information and bugs.
Thursday, March 26, 2009
Progress...
Kieran is to come up with 4 different concept sprites for the main character and we will choose our favourite on friday so he can begin animating the different walk directions.
Adam is to design the main title screen and bar drink selection screen.
Mark is designing the main room and bathroom
Andrew and Tahaa are working on various aspects of the programming, possibly the enemy system and quest/mission system.
I'm working on the UI for the game (such as the menu buttons and icons) and doing various tasks such as checking off work and keeping the user story system updated.
Thursday, March 19, 2009
Thursday, March 12, 2009
Game Design Document
Game Design Document
Bar Game (W0rking Title)
Overall Design Summary
Player controls a male bar attendant who's aim is to get drunk by the end of the evening (5 minutes) while juggling both money and his bladder level.
Design
Goal:
The player will have to balance the amount of alcohol he can hold at a time with how much money he has and the time limit. The player will have to earn money to spend on drinks by completing mini tasks for the characters around the bar. Upon successfully completing these tasks the player is rewarded with money which they can spend on more drinks. He will have to avoid the obstacles of the bar that take money away from him upon interaction with them.
Gameplay:
The game consists of 2 kinds of screens. Pre-rendered scenes such as buying a drink at the bar and actual gameplay screens.
During the pre-rendered cutscenes the player will be able to interact with the scene by clicking on the various buttons such as what drink to buy. The pre rendered scenes will be taken from the players eyes and it will be in a first person view.
The other kind of screen is the actual gameplay. The player controls their player from a top down point of view and has to navigate around the bar to various areas such as to the counter or to the bathroom to empty his stomach meter.
Controls:
During the pre-rendered cut scenes the player will use the mouse to click on the buttons to buy drinks.
The player will be able to move to th
Scoring:
The player has to try and fill up his drunkenness meter as high as possible but as the player drinks more their stomach meter will fill up requiring them to go to the bathroom. En route to the bathroom the player will have to navigate around different enemies.
Once in the bathroom the player will move to the cubicles
The two different types of enemies are:
A)Shady Guy
Shady guys are people who have beanies and brown coats. They move in a pattern around the bar and upon colliding with them the player will lose some money and their drunkenness meter will slightly decrease
B)Pink Females
Women are in pink and travel as a group of 2-3 sprites (tiles). The sprites will home and follow the player as they walk around and upon collision the player loses money and a bit of their drunkenness.
Death:
The player can't die per se but they can fail to get drunk by the 5 minutes and the game will end.
Artistic Overview
The game has a retro feel with the graphics being slightly blocky sprite art. The game takes place mainly in a small bar.
Technical Overview
The game will be programmed in Python:
A)32 by 32 grid.
B)544 by 576 screen size.C)Each character will have 4 different sprites for each direction.
D)Images=Gif
E)Walking e0000.gif , Walking e0001.gif
range 0000-0003
nsew
Game Parameters
No parameters to list at this time as they will need to be tweaked and changed.
Sunday, March 8, 2009
Rest room and tiles
If any one has any ideas for more objects or I also considered maybe people could be in the restroom walking around so there should be plenty of space.