Thursday, May 21, 2009

Testing

When we begin testing the game you will be required to fill out a bug report form, I'll give out the form to everyone, the form requires the tester to list details for each bug they have found.
Details include:

- Game version number
- Tester's name
- The task they are completing
- The name they have given the bug they have found (make it simple and precise)
- A description of what causes the bug
- A description of what the bug is

One form needs to be done for each bug and once completed, email the form to me and I'll handle the rest.

Thursday, May 14, 2009

Status:

Current Status:

Art is 95% done. Character sprites are done. Backgrounds are done. Splash screens are nearing completion.

Programming is coming along. I believe the foundation for the main features is done or will be finalised/finished off in tomorrow and during the next few days.

Mark and myself created a database for bug testing last week that allows the user to enter a bug and assign it to a user as well as change the bugs status and add additional information and bugs.

Thursday, March 26, 2009

Progress...

The following tasks have been assigned.

Kieran is to come up with 4 different concept sprites for the main character and we will choose our favourite on friday so he can begin animating the different walk directions.

Adam is to design the main title screen and bar drink selection screen.

Mark is designing the main room and bathroom

Andrew and Tahaa are working on various aspects of the programming, possibly the enemy system and quest/mission system.

I'm working on the UI for the game (such as the menu buttons and icons) and doing various tasks such as checking off work and keeping the user story system updated.

Thursday, March 12, 2009

Game Design Document

Game Design Document

Bar Game (W0rking Title)

Overall Design Summary
Player controls a male bar attendant who's aim is to get drunk by the end of the evening (5 minutes) while juggling both money and his bladder level.

Design
Goal:
The player will have to balance the amount of alcohol he can hold at a time with how much money he has and the time limit. The player will have to earn money to spend on drinks by completing mini tasks for the characters around the bar. Upon successfully completing these tasks the player is rewarded with money which they can spend on more drinks. He will have to avoid the obstacles of the bar that take money away from him upon interaction with them.


Gameplay:
The game consists of 2 kinds of screens. Pre-rendered scenes such as buying a drink at the bar and actual gameplay screens.


During the pre-rendered cutscenes the player will be able to interact with the scene by clicking on the various buttons such as what drink to buy. The pre rendered scenes will be taken from the players eyes and it will be in a first person view.

The other kind of screen is the actual gameplay. The player controls their player from a top down point of view and has to navigate around the bar to various areas such as to the counter or to the bathroom to empty his stomach meter.


Controls:

During the pre-rendered cut scenes the player will use the mouse to click on the buttons to buy drinks.

The player will be able to move to th


Scoring:
The player has to try and fill up his drunkenness meter as high as possible but as the player drinks more their stomach meter will fill up requiring them to go to the bathroom. En route to the bathroom the player will have to navigate around different enemies.

Once in the bathroom the player will move to the cubicles

The two different types of enemies are:

A)Shady Guy

Shady guys are people who have beanies and brown coats. They move in a pattern around the bar and upon colliding with them the player will lose some money and their drunkenness meter will slightly decrease

B)Pink Females

Women are in pink and travel as a group of 2-3 sprites (tiles). The sprites will home and follow the player as they walk around and upon collision the player loses money and a bit of their drunkenness.


Death:

The player can't die per se but they can fail to get drunk by the 5 minutes and the game will end.


Artistic Overview
The game has a retro feel with the graphics being slightly blocky sprite art. The game takes place mainly in a small bar.

Technical Overview
The game will be programmed in Python:

A)32 by 32 grid.

B)544 by 576 screen size.

C)Each character will have 4 different sprites for each direction.

D)Images=Gif

E)Walking e0000.gif , Walking e0001.gif
range 0000-0003

nsew


Game Parameters

No parameters to list at this time as they will need to be tweaked and changed.

Sunday, March 8, 2009

Rest room and tiles


I've made an example of what the rest room could look like with some 32x32 pixel tiles if there are any comments or suggestions let me know and I will add to it and change things be extremely critical.

If any one has any ideas for more objects or I also considered maybe people could be in the restroom walking around so there should be plenty of space.

Thursday, March 5, 2009

Progress...

I'm currently working on the GDD (Game Design Document). I'm expecting to have that completed by monday.

Kieran has begun to work on the sprites for the game.

I've setup a folder in the repo called ConceptArt where all the ConceptArt for the game is to be placed. Tomorrow we'll discuss what the directory structure of the repo is going to be like.

Thursday, February 26, 2009

task/user cards

producer: prototype of game to engender confidence in product.

artist: as an artist we want to develop a visual style for the game.

programming: what systems will be needed for the game play and implement them.

Q' & A': as q’a lead need to establish a q’a process to accurately track defects.

Designer: want know what is possible art and programming wise that effects the game play/story.

Game points rules (so far!)

A bit like a card game-poker?, where with the time limit hanging over you (represented by the moving map/diagram representation of the encroaching vehicle/wife/group of friends-depending on final storyline), the player "plays their cards" affected by chance with the random choice of drink types=points, and the choice of pissing to allow your characters "Bladder space" to try their luck again as if putting some cards back and getting new ones with another choice of drink made against the ticking of the clock.

Monday, February 23, 2009

Interface Sketch2


Rough concept sketch of what the interface may look like.

Thursday, February 19, 2009

Drinking Game (working title)


The premises of the game is to control a bar attendee who has to try and drink as much as possible in 5 minutes while counterbalancing the need to "piss" and the local law enforcement/ bouncers who want to ruin your evening.

The 5 minute time limit will possibly shown by a car that will approach the bar to pick you up in 5 minutes. The current idea to show this to the player is to have a little line with the house on one end and the bar on the other and the closer the car gets to the bar, the closer the 5 minutes will be up.

We are currently bouncing around the idea of using pre rendered Pictures/Scenes such as when you enter a bathroom or when you go up to the bar which allows the artists to have a lot more freedom with their design.

Thursday, February 5, 2009

Welcome Team B

This is where Team B will blog their progress. Contact andyhawkins@ozemail.com.au if you are having troubles creating a blog here, or you want to be added to this team.