Thursday, February 26, 2009

task/user cards

producer: prototype of game to engender confidence in product.

artist: as an artist we want to develop a visual style for the game.

programming: what systems will be needed for the game play and implement them.

Q' & A': as q’a lead need to establish a q’a process to accurately track defects.

Designer: want know what is possible art and programming wise that effects the game play/story.

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